{"id":438,"date":"2013-10-15T01:00:00","date_gmt":"2013-10-15T01:00:00","guid":{"rendered":"http:\/\/www.timwyatt.ca\/test\/?p=438"},"modified":"2014-03-10T02:34:35","modified_gmt":"2014-03-10T02:34:35","slug":"design-in-the-age-of-divided-attention","status":"publish","type":"post","link":"https:\/\/www.timwyatt.ca\/test\/?p=438","title":{"rendered":"Design in the Age of Divided Attention"},"content":{"rendered":"<p>\n          Author: <br \/>\n          Topic: Methodology\n        <\/p>\n<p>Interaction Design (IxD) has quietly reached a point of cultural saturation: technology today is practically all-encompassing. When we\u2019re not surrounded by it, we tend to bring some with us, clinging to our devices even in the heart of the wilderness. For some designers, this equates to job security, but it\u2019s increasingly clear that ubiquity has come at a high cost. Technology is supposed to extend our reach and enable us to do the impossible, but there seems to be more disruption than augmentation happening lately.<\/p>\n<p>\n<em>\u201cIf I\u2019m not watching TV, I\u2019m on my phone. If I\u2019m not on my phone, I\u2019m on my computer. If I\u2019m not doing any of those things, what am I supposed to do?\u201d<\/em><\/p>\n<p>These are the words of a 14-year-old American girl, interviewed recently by <a class=\"external\" href=\"http:\/\/www.huffingtonpost.com\/2013\/05\/23\/teen-iphone_n_3322095.html\">The Huffington Post<\/a>. It feels like she\u2019s speaking directly to me, as an interaction designer and a parent. As a discipline, we need to examine how impartial we can \u2013 or should \u2013 remain in the creation of new products and services. That means taking some responsibility for the cultural and behavioral by-products of our craft.<\/p>\n<p>Those by-products are affecting human behavior, whether we like it or not. Look at people waiting at crosswalks, sitting at dinner or in the lane next to you at a stoplight: head down, device in hand, attention focused on the things we\u2019ve designed. The temptation to check in constantly has grown to a point where some people are taking evasive action. Social games like <a class=\"external\" href=\"http:\/\/www.nytimes.com\/2013\/09\/22\/fashion\/step-away-from-the-phone.html?smid=pl-share&amp;_r=0\">phone stack<\/a> promote better behavior when out with friends. Others are utilizing their creative voice to create movies like the 2012 drama <a class=\"external\" href=\"http:\/\/www.imdb.com\/title\/tt1433811\/\">Disconnect<\/a>. Among highly-connected professionals, there\u2019s a lot of talk lately about the benefits that come with <a class=\"external\" href=\"http:\/\/www.fastcompany.com\/3013508\/unplug\/how-to-unplug-in-6-steps\">unplugging<\/a>. Maybe \u2013 just maybe \u2013 these signs point to us as designers having done our jobs too well.<\/p>\n<p><em>\u201cNever allow technical thinking to cloud judgement about what makes for a good life.\u201d<\/em> <br \/>\n-Aristotle, circa 350 BC, as paraphrased by David Tabachnick in <a class=\"external\" href=\"http:\/\/www.thegreatreversal.net\/fr_home.cfm\">The Great Reversal<\/a><\/p>\n<p><em>Techne<\/em>, in Aristotle\u2019s Greek, meant craft: making with intention, or the practical application of an art. The word we\u2019ve derived from that root, technology, was uncommon prior to the 20th century, because there wasn\u2019t much in the world for it to describe. Every technological advance, from the printing press to the television, through and including computers, has been <a class=\"external\" href=\"http:\/\/xkcd.com\/1227\/\">decried in its time<\/a>. What\u2019s new today is the ubiquity of the devices we spend our days with; half of all Americans check their phones <a class=\"external\" href=\"http:\/\/www.dailymail.co.uk\/news\/article-2276752\/Mobile-users-leave-phone-minutes-check-150-times-day.html\">150 times a day or more<\/a>. As interaction designers continue to create products and services that are used by millions of people all the time, we need to acknowledge the implications, and take a different approach. It\u2019s time to take some responsibility, and to return focus to what makes for a good life. The future we\u2019re crafting at Ziba, with clients like Intel and HP, points to a future where technology gets back into a supporting role.<\/p>\n<p><strong>Designing for the Periphery<\/strong><br \/>\nToday\u2019s marketplace is filled with products that demand undivided attention; designs that start out delightful can lead to compulsion or worse. As we move ahead and develop more digital \u2018mouths to feed,\u2019 it\u2019s time to shift away from front and center, and start thinking about design that doesn\u2019t need so much attention. We can choose to design for the periphery, and invent digital solutions that don\u2019t demand 100% engagement. Attention is a precious resource. Let\u2019s acknowledge that if we\u2019re creating things that people interact with hundreds of times a day, we can\u2019t afford to keep racing blindly toward the next release.<\/p>\n<blockquote>\n<p>Soon, devices will listen to what\u2019s going on around you, and know what\u2019s just happened&#8230; maybe even what\u2019s about to happen.<\/p>\n<\/blockquote>\n<p>Smarter devices will help. Devices that not only know us, but that can communicate effectively between themselves, enabled by active listening and sensing, are the future. Ever-cheaper, smaller sensors and controllers embedded in wearable devices will bring technology even closer to our bodies, potentially putting our entire lives on record. New inputs \u2013 speech recognition and voice commands, gestural controls \u2013 will require new design approaches. Applications are already sophisticated enough to take into account who you are, where you are, and what time it is. Soon, devices will listen to what\u2019s going on around you, and know what\u2019s just happened&#8230; maybe even what\u2019s about to happen. Are you in the middle of a presentation? The technology to recognize your voice and postpone pushing an incoming text message exists today. This technology could have been used to prevent you from being distracted and losing your train of thought mid-sentence in front of several hundred people. But your phone was not designed with peripheral context in mind.<\/p>\n<p><strong>Learning to Nudge<\/strong> <br \/>\nFully acknowledging context would take software with the kind of sensitivity we expect of mature people. There\u2019s still a long way to go, in terms of the capacities of artificial intelligence, but some highly empathic interaction designers are already creating veneers of personality to make up for devices\u2019 lack of nuanced awareness. Nintendo\u2019s Wii, for example, prompts users after three games: <a class=\"external\" href=\"http:\/\/www.joystiq.com\/2006\/11\/12\/nintendo-tells-us-to-take-a-break-by-jumping-out-of-a-window\/\">why not take a break<\/a>? This emphasizes the importance of understanding the \u201cuser\u2019s bias,\u201d which boils down to people not being very good at knowing what\u2019s good for them. Interaction design needs to get away from warnings, alarms and trying to push changes in behavior. We need to learn to nudge: provide well-timed encouragement for people to make good choices in real-time. Making headway like this will require a deep understanding of people\u2019s motivations as well as learning from behavioral and data sciences.<\/p>\n<blockquote>\n<p>With expectations on the rise, companies have to invest in making products and services that allow consumers to stay in the moment, focused on what really matters.<\/p>\n<\/blockquote>\n<p>Leveraging that deep understanding, and using it to get contextually-aware interactions right is not easy. Even the most experienced designers, with the time to work out a tremendous range of variables, struggle to solve the problem of devices working for us versus working against us. Design this subtle and sophisticated requires commitment from our business partners, too. We need clients who see the value in investing in these small but crucial moments. With expectations on the rise, companies have to invest in making products and services that allow consumers to stay in the moment, focused on what really matters. It\u2019s worth it; this kind of investment will increase loyalty, ultimately, and drive long-term revenues.<\/p>\n<p><strong>A Call to Action<\/strong><br \/>\nInteraction design has the potential to <a class=\"external\" href=\"http:\/\/designmind.frogdesign.com\/articles\/exploring-mobile-meaning.html\">improve with use<\/a>: our things should get better the <a class=\"external\" href=\"http:\/\/designmind.frogdesign.com\/blog\/aged-to-perfection.html\">more we use them<\/a>. Rather than taking over our time, lives, and consciousness, as seems to have happened to the teenager quoted earlier, we can design experiences to keep people\u2019s heads up. If we accept interaction as our medium and behavior as our outcome, we\u2019ve got to create technology that\u2019s adaptive and long-lasting. Soon, people won\u2019t remember life without the internet. They\u2019ll bring new expectations about how technology can actively support their evolving wants, needs, and aspirations. For now, though, we have people\u2019s attention. We have the means. It\u2019s time to bring the intent, take ownership of what we do, and embrace the level of impact we can have. To paraphrase Apple\u2019s 2013 manifesto, <a class=\"external\" href=\"http:\/\/allthingsd.com\/20130611\/apples-declaration-of-values-simplify-perfect-delight\/\">\u201cWe simplify, we perfect, we start over, until everything we touch enhances each life it touches.\u201d<\/a> These words imply a dedication to craft worth spending time and resources to achieve. Let\u2019s get started designing the world we want to live in, one interaction at a time.<\/p>\n<hr \/>\n","protected":false},"excerpt":{"rendered":"<p>Author: Topic: Methodology Interaction Design (IxD) has quietly reached a point of cultural saturation: technology today is practically all-encompassing. When we\u2019re not surrounded by it, we tend to bring some with us, clinging to our&hellip;<\/p>\n<p><a class=\"readmore\" href=\"https:\/\/www.timwyatt.ca\/test\/?p=438\">Read More<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"class_list":["post-438","post","type-post","status-publish","format-standard","hentry","category-ziba","comments-off"],"_links":{"self":[{"href":"https:\/\/www.timwyatt.ca\/test\/index.php?rest_route=\/wp\/v2\/posts\/438"}],"collection":[{"href":"https:\/\/www.timwyatt.ca\/test\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.timwyatt.ca\/test\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.timwyatt.ca\/test\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.timwyatt.ca\/test\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=438"}],"version-history":[{"count":1,"href":"https:\/\/www.timwyatt.ca\/test\/index.php?rest_route=\/wp\/v2\/posts\/438\/revisions"}],"predecessor-version":[{"id":439,"href":"https:\/\/www.timwyatt.ca\/test\/index.php?rest_route=\/wp\/v2\/posts\/438\/revisions\/439"}],"wp:attachment":[{"href":"https:\/\/www.timwyatt.ca\/test\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=438"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.timwyatt.ca\/test\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=438"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.timwyatt.ca\/test\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=438"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}